hi . I want to buy this asset but before I want to have some information about this package…
firstly I want to know if i can integrate it with my fps tools like ufps and especially realistic fps prefab…
second I would t know if the inventory system is only related to package objects or if I can add my custon objects like keys, lockpicks, food and health rations and so on…
finally I would to know what are future plans for this asset…
thanks in advance
I realize this question is old, but I stumbled upon this site while searching for support beyond developer email. Others may be having some of the same problems, and I would rather have a knowledgebase than a void…
I can’t tell you what the future plans are, but the author has updated this asset twice since I bought it in early 2015. I like it, and am figuring out how to integrate it with other assets and my code-base to make a somewhat unique game. I don’t regret the purchase.
I have just begun messing with the inventory system, but from what I can see, it will hold your items. You may need to create an icon image for them, as that is how it works.
The Asset Store says that it works with UFPS specifically, and any other system. The author hasn’t lied to me so far, so I have no reason to doubt them. Support has been fast, but support from the developer is rarely “the best”. Often the response recommends turning this on or off, without telling you how or where, or refers to a feature not yet implemented in production release. But this is common to all indies. Support people are not free. Again, a good reason to have a website where knowledge can be shared. Not having one leaves the impression that the author has little confidence, or lacks faith…
My 2¢. Collect the whole dime!
Mark
I Just checked the other thread and I answered to your questions ages ago xD
Hi,
The kit changed name with “Adventure/Horror Complete Kit + Manor”, the reason why I haven’t answered to the previous users is because I created a new topic for the kit, here’s the link.
LINK
Since version 1.40 UFPS integration is now far far easier, check the documentation ![]()
Since the initial release (three month ago), I released six update, the next one will be released the next week
Here’s a list of ALL the update released in these three months
20/08/2015 -
- Improved Dialog System (Dialog camera)
- New Puzzle (Circle Puzzle)
- Puzzles can now be controlled with keyboard and gamepad
- Mobile support for FPH_PlayerRay, more mobile support will come soon in version 1.46.
- Updated documentation.
30/07/2015 -
- New Documentation
- 2DJumpscare is now a Quad (solved Unity5.x error)
- Save 2DJumpscare destroy when collided
- Added OnTrigger/OnCollision for ChangeLevel object
- Improved battery system Inspector
- New CatchEvent Object (this replace the old ToggleObject)
- FPH_PlayerRay script improvement
13/07/2015 -
- Unity5 and Unity4 packages: the AssetStore will automatically recognize which version of Unity you are using and will download the right version for you.
- Surveillance Camera System: two kind of computer and code to switch computer screen to show all the security cam you have in game.
- General Code Improvement
- 2D Jumpscare (including an example sprite and an example SoundFx)
- Improved Dialog System
- Improved Inventory
- Updated Documentation
01/07/2015 -
- Added bathroom props
16/06/2015 -
- Splash screen sample scene + script.
- Main Menu sample scene + button script.
- Save/Load last level and player position.
- New puzzle!!! (Rotating puzzle).
- Added EasySave2 support for Saving and Loading Inventory.
- Improved Battery System. You can now (if you want) store batteries and use them by pressing a button.
- Third Person Character Controller Example (including fixed camera position and change camera trigger script).
- Documentation updated.
- General code improvement.
08/06/2015 -
- Fixed lock cursor bug on Unity5 (please read the doc), and updated the documentation.