Yes! You can change it in code. Sorry it’s not in the docs anywhere! You can see an example of it in the Assets/Plugins/UnityPurchasing/Changelog.md path of your project though. Here’s a copy of the example found there:
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.Configure<IAndroidStoreSelection>().androidStore;
when we build game, we make it many times. Becouse have few bundles for different publishers in a few countries.
And for each game every time changing all id’s, bundle names e.t.c.
Our build instruction contains 21 position
including update iap and change obfuscation for new bundle
that’s why i looking for methods for simplify this process.
Thanks very much for this additional information about your use case. This is not a situation we had considered, so we very much appreciate your bringing it to our attention. We will look into adding it to our roadmap!