i ran into the this problem once before, and they only way i could fix it was scrap the project and re-install unity. which was the only way i got it to work, but i lost 5 months worth of work. and now i am facing the same problem again with a pause menu that did the same thing.
when i wanted to set the pause setting to 0 it worked, but when i tried to unPause it, nothing happened i went into other areas of my game and found that they were paused.
i did try setting the timescale back to 1 but it only worked half way and my character’s movements were very choppy and did not preform as intended to.
the script i used was this:
// Toggles the time scale between 1 and 0.7
// whenever the user hits the Fire1 button.
function Update () {
if (Input.GetButtonDown ("Fire1")) {
if (Time.timeScale == 1.0)
Time.timeScale = 1.0;
else
Time.timeScale = 1.0;
// Adjust fixed delta time according to timescale
// The fixed delta time will now be 0.02 frames per real-time second
Time.fixedDeltaTime = 1.0
}
}
found on the unity Wiki.
and i also get these errors, which i do not know where they come from or the source they are.
if anyone has every faced this problem and found a way to fix it or at least something to resolve it, i would greatly appreciate it.
thank you -
Ownerfate

How about this line? EditorApplication.isPaused = false; [http://docs.unity3d.com/Documentation/ScriptReference/EditorApplication-isPaused.html][1] [1]: http://docs.unity3d.com/Documentation/ScriptReference/EditorApplication-isPaused.html
– meat5000sorry, nothing is happening, still doing the same stuff.
– ownerfateIf you click on one of the errors does it give you more info at the bottom of the console window?
– meat5000> i lost 5 months worth of work. Ever hear of this newfangled invention called "a backup"?
– Eric5h5[http://answers.unity3d.com/questions/13544/many-isfinite-errors.html][1] [1]: http://answers.unity3d.com/questions/13544/many-isfinite-errors.html
– meat5000