I read that it works on Oculus and Daydream
Does it work for Vive?
Once user has decided to click on a ‘buy now’ button, is there some kind of popup in VR that users enter credit card info if not already existing?
I read that it works on Oculus and Daydream
Does it work for Vive?
Once user has decided to click on a ‘buy now’ button, is there some kind of popup in VR that users enter credit card info if not already existing?
What store would you expect to be using? Would it be Google Play? Doing a little research shows the Viveport store, but that is not a store we currently support VIVEPORT SDK - Developer Resources
I just want to know the current status of support across the Oculus/Steam/Viveport/Windows MR. Sounds like it’s just Oculus at the moment. Wish could also see a video of the entire VR IAP process there too.
Is it also possible to make a non-VR app with IAP, and then another VR app that consumes the items purchased in the other app?
Unity IAP is just a wrapper for the native purchasing systems on various platforms. So all of the purchasing UI would be handled at the platform level. We currently don’t have support for any VR stores.
However, our API is extendable, so if you wanted to implement a new store, you could do so: