[Closed]Not destroying floor?

Hey,

I’m making a RPG game and I have an attack going into the ground. I have this script on it to destroy the hitted target

function OnCollisionEnter(collision : Collision){
	// This line will destroy the hited object:
	Destroy(collision.gameObject);
	// And now destroy the attack:
	Destroy(gameObject);
}

But the problem is that if I hit the ground the ground destroys. Is there any way to pervent this from happening?

Thanks
//Proximal-Pyro

Do a tag check. For example:

if (collision.gameObject.CompareTag("Target")) {
     Destroy(collision.gameObject);
}

This will only destroy objects tagged with the word “Target”.

Do the targets have a specific component attached to them, such as a rigidbody? If so, you can also just check for a component:

if (collision.gameObject.rigidbody) {
     Destroy(collision.gameObject);
}

This will ignore objects without a rigidbody, such as your floor for example.

Hope that helps,

Klep