Hi guys
After “importing” the In-App Purchasing stuff from the Services Windows, the folder Plugins\UnityPurchasing will be added to my project. It contains lot of stuff mostly for platforms I don’t even target.
I currently target iOS and Android only. Can I safely delete the rest?
Or can I just leave it in place?
The real question is if all the unneeded stuff does affect my iOS or Android build size?
Thanks for your feedback!

When I check Editor.log after building for iOS it seems to include winrt.dll and Tizen.dll
Mono dependencies included in the build
Dependency assembly - Apple.dll
Dependency assembly - Common.dll
Dependency assembly - Security.dll
Dependency assembly - Stores.dll
Dependency assembly - Tizen.dll
Dependency assembly - winrt.dll
Dependency assembly - Mono.Security.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.dll
Dependency assembly - mscorlib.dll
Dependency assembly - UnityEngine.Advertisements.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - UnityEngine.Networking.dll
Dependency assembly - UnityEngine.Analytics.dll
Dependency assembly - UnityEngine.Purchasing.dll
Dependency assembly - Assembly-CSharp-firstpass.dll
Dependency assembly - Assembly-CSharp.dll