[Closed]Resources.Load ERROR

The following Script gives me this error:Cannot implicitly convert type UnityEngine.Object' to UnityEngine.GameObject’. An explicit conversion exists (are you missing a cast?)
Script:

    using UnityEngine;
    using System.Collections;

public class spawningG : MonoBehaviour {

	// Use this for initialization
	public GameObject Baby;
	public GameObject pdisplay;
	public float myTimer  = 1.0f;
	void Start () {
		pdisplay=GameObject.FindGameObjectWithTag("MainCamera");
	line with errror-->	Baby= Resources.Load("Cube1", typeof(GameObject));
	}
	
	// Update is called once per frame
	void Update () {
		if(myTimer > 0){
			myTimer -= Time.deltaTime;
		}
		if(myTimer <= 0){

			GameObject b= (GameObject)Instantiate(Baby,transform.position,transform.rotation);
			b.GetComponent<HumanAI>().SetStats(Random.Range(pdisplay.GetComponent<Pointdisplay>().maxstaerke-10,pdisplay.GetComponent<Pointdisplay>().maxstaerke+10));
			Debug.Log (b.GetComponent<HumanAI>().Stärke);
			myTimer = Random.Range(5, 10);
		}
	}
}

Baby = Resources.Load(“Cube1”, typeof(GameObject)) as GameObject;

If you want to do it without the cast:

Baby = Resources.Load<GameObject>("Cube1");