Greetings,
I have implemented my own store for Android according to this, (though the module part is very vaguely explained). My problem is that I want to target MyStore, like “Unity IAP/Android/Target Amazon” menu item, but there is no such thing in the menu, it only has the pre-defined stores, and when I target my store manually using “UnityEngine.Purchasing.UnityPurchasingEditor.TargetAndroidStore(UnityEngine.Purchasing.AndroidStore.NotSpecified)”, in the build time unity tries to include all the class libraries and related AndroidManifest entries (Amazon, Google Play, …) in my export! I don’t want to include all of the libraries I don’t need and all the permissions I don’t want in my build.
My question:
1.How can I properly add my store to the list so that I can target it individually without including everything?
2.(if 1 not possible) How can I just do something like TargetAndroidStore(AndroidStore.Nothing) so that I can include my own libraries manually.
3.(if 1 and 2 are not possible) Since I am using Unity IAP for iOS AppStore, how do I disable UnityIAP completely ONLY for Android so that I can use my alternative android solution?
Regards