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Notice
Please watch the Unity IAP update notification thread for update news:
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An updated Unity IAP Store package is now available. Users can install and update in the Cloud Services window, under In-App Purchasing, by pressing the ‘Import’ or ‘Update’ button.
New: Unity IAP is now also available on the Asset Store at http://u3d.as/xM1. Note 1.7.0 will be available on the Asset Store likely within 24 hours, pending approval. Currently 1.6.1 is on the Asset Store.
From the Changelog.md in the UnityPurchasing folder:
[1.7.0] - 2016-08-07
Added
- Samsung Galaxy store support. Preliminary documentation is available here.
- Google Play - failed purchases - the Google Play server response code is now supplied as the PurchaseFailedEventArgs.message property for failed purchases.
- Android - it is now possible to choose the store implementation to use at runtime.
- Make a build containing all store implementations by choosing Window > Unity IAP > Android > “Select store at runtime”
// Pass the desired store to the module, e.g. Amazon Apps.
var module = StandardPurchasingModule.Instance(AndroidStore.AmazonAppStore);
Fixed
- Google Play - PurchaseFailureReason.ItemUnavailable and PurchaseFailureReason.BillingUnavailable being reported as ‘Unknown’ errors.