[Closed] UnityIAP error on PC standalone

I tried to implement unity-iap in a test project in Unity 2017.2.0b11 (i also tried in 2017.1, same error), in the editor it works fine, when i export as a PC standalone i get the following error:
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[quote]**
WindowsPlayer(laptop) InvalidOperationException: No impl available!
at UnityEngine.Purchasing.PurchasingFactory.get_service () [0x0001d] in /Users/justing/development/unity3/Extensions/UnityPurchasing/Runtime/Purchasing/PurchasingFactory.cs:31
at UnityEngine.Purchasing.PurchasingFactory.GetConfig[IMicrosoftConfiguration] () [0x00002] in /Users/justing/development/unity3/Extensions/UnityPurchasing/Runtime/Purchasing/PurchasingFactory.cs:66
at UnityEngine.Purchasing.ConfigurationBuilder.Configure[IMicrosoftConfiguration] () [0x00007] in /Users/justing/development/unity3/Extensions/UnityPurchasing/Runtime/Purchasing/ConfigurationBuilder.cs:84
at IAPDemo.Awake () [0x00033] in D:\Unity Assets\Test\New Unity Project\Assets\Plugins\UnityPurchasing\script\IAPDemo.cs:353
(Filename: /Users/justing/development/unity3/Extensions/UnityPurchasing/Runtime/Purchasing/PurchasingFactory.cs Line: 31)
**[/quote]
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I attached the debugger build here:
csharp** **https://github.com/chizdamasii/Unity-related The file is test.zip** **
I think the error refers to not being implemented? As standalone versions are not supported?
I also attached the entire project below

3218205–246574–New Unity Project.zip (1.91 MB)

It compiled and ran for me on 2017.2.0b10. You didn’t have a scene defined, I saved the default scene that you had. That’s the only change I made. I’m building on Windows 10, and have Visual Studio 2015 installed.

updated 1st post with the dev build

Ah, I too get the error when doing a Debug build. A Release build works OK for me. What store do you plan to target with a PC Standalone build?

I was just testing the UnityIAP and i stumbled on this error.

Understood. The only store we currently support on PC Standalone is Facebook Gameroom.