This is so annoying, i have no idea why its not finding closest object and setting it as “closest”. Can someone please tell me whats wrong with this.
for(int i = 0; i < weaponsOnGround.Count;i++){
distance = Mathf.Abs(transform.position.x + transform.position.z) - Mathf.Abs(weaponsOnGround[i].transform.position.x - weaponsOnGround[i].transform.position.z);
Checking = weaponsOnGround[i];
if(closest == null)closest = Checking;
if (distance < Mathf.Abs(closest.transform.position.x + closest.transform.position.z)) closest = Checking;
}