Closing any SwiftUI Window Mutes Audio

This seems to be an OS-level bug. We were seeing this as well a few versions ago when VR apps would initially launch with a window. Without any intervention from Unity, SwiftUI windows seem to “steal” the audio and make it sound like it’s coming from the window. And when you close the window, audio stops working. I wonder if maybe calling AudioSettings.Reset after closing the window will fix it, but I’m not sure…

I assume you’ve also tried the setIntendedSpatialAudioExperience workaround from this thread?