I’m using capsule colliders attached to my character’s bones to have collisions with clothes.
As far as I understand, static colliders are really expensive on the CPU. The colliders I created don’t have rigidbodies so they are static colliders… and they show up in the profiler with a warning. Look at the attached screenshot.
Am I missing something? Is there a way to improve their performance (to not be treated as static colliders maybe?).
Cheers.