Cloth - can't be seen from the backside

The title explains all… I create a cloth and it’s only visible while looking foward, and ideas how to fix that?

Did you import the object from maya or 3DSmax, is it a plane? If it is planes only have one face. Try making it as a cube and just make it really thin, or duplicate and flip the plane and have two back to back.

Or you could use the Double Sided Shader from the wiki. It’s the cleanest option, as double sided faces tend to bleed unless your modeler has a feature for that.

Modify the shader and set the Cull property to Off