Hola I have come across a very unusual problem that I cannot for the love of anything find a solution to. I want to have cloth simulation on a part of a character, which works fine. It’s when I add collisions to it that it becomes a problem. The colliders inherit the character’s material and sort of balloon his mesh along with it as well. They are basic capsule colliders attached to bone joints so I don’t know if that’s an issue or not. Any ideas?
You can just disable the gameobject of the cloth colliders, it will work.