Hi I am playing around with Unity’s cloth component. I’ve put an MCS male figure and WoodElfScout contentpack on it. I added cloth component to EWOverTunic.Shape_LOD0. I edited constraints (upper half max distance 0 and lower half surface penetration 0) and selected gravity off.
When I start the game, over tunic flies away. When I checked the constraints I realized the max distance and surface penetration settings are gone. I stopped the game, copied cloth component and restarted the game. Cloth flew away again, I pasted the component values over cloth component while the game is still running. Then it worked.
Any help is appreciated. I use Unity 5.3.2f1 (64-bit) Personal.
Here is a video demonstrating the issue.