Cloth Jitters At Speed

Hi, I’m having a bit of trouble with a cape for a character I’m making. The cape is a skinned cloth and it works perfectly at a velocity of 1 or 2. However I need the character to move at a velocity of around 15, but the cape just flaps/jitters wildly.

I’ve played with everything, including stiffness, damping, world velocity/acceleration scales and while I can slow the deformation of the cloth (make it very stiff) that crazy jitter remains. Just in case it had to do with my character/animations, I tested by making the cloth a child of a basic cube with a no-drag rigidbody and a script that set the rigidbody velocity at the start(). Jitter is still there. It also isn’t my camera follow script, as I tested with the SmoothFollow script in the Standard assets, and also it is apparent in the editor during play.

It seems as if the cloth is designed to work only at very low speeds. If I could somehow make the cloth movement adhere to a relative velocity rather than absolute it would be great, any ideas?

Thanks, William

1 Like

Well I got it going allright, I think it mainly had to do with the world velocity/acceleration scale on the cloth component. Not sure why it didn’t work before. Thanks for looking.

3 Likes

Helped me. In my case, I had to tweak World Velocity Scale and World Acceleration Scale.

2 Likes