Cloth Physics ETA? Or.....

Hey,

Any ETA on Cloth Physics In Unity?

If Not, can it be faked somehow?

For example, via procedural animation or some other method?

Thanks…

As cloth physic was not even confirmed as a feature that will happen for sure, there is no eta on it.

As for faking: animate the cloth as part of the model within the animation application if you want it to work on low end machines too.

if you only care about higher end machines, you can animate it yourself through code by using the bone data and mesh data.