I’m working on a polyspatial basketball game, and currently implementing cloth physics for the net of the hoop. I rigged the net in blender and weight painted, and when I view my game in the scene view in the Unity editor I can see the net react to the sphere collider of the ball when the ball goes through the hoop. However when I switch to the game tab, or stream the game to my Vision Pro, the net doesn’t react to the ball collision at all. What could cause this difference in interaction between the scene and game tab?