Cloth physics or clothing on a character.

What is the best way to give say a wizard cloth like hair and clothes. Could I just have two meshes? Like a character base then a cloth robe? I just would really like to get pointed in a good direction. I barely know C+ btw. Performance is not a issue. I would actually like a lot of cloth physics on my character. Sleeves, bottom of the robe etc.

p.s. I have unity3d pro

I suggest the Shroud native plugin for Unity:

but then I’m biased. :wink: