Hi,
after adding the Cloth component to my Object some parts of the object stretch pretty strange.
The Object has around 500 polygons
(Before)
(After)
Also the constraints appear at the top of the mesh
Hi,
after adding the Cloth component to my Object some parts of the object stretch pretty strange.
The Object has around 500 polygons
(Before)
(After)
Also the constraints appear at the top of the mesh
It’s utterly & completely bugged : Unity Issue Tracker - Skinned Mesh Renderer Bound gizmos are offset/rotated, cloth mesh is distorted, saving prefab results in cloth mesh flicker … ![]()