cloth stretching with movement

Hey guys, so i have a cloth parented to an object hanging from four colliders childed to the cloth. It works fine, but when i put a script that rotates and moves the parent of the cloth (rotate() and translate()) the cloth gets stretched somehow. I tried to parent the cloth itself, but it didn’t work. Any ideas?

Probably you have to use rigidbody.AddForce() or type of movements with rigidbody to move both gameObject.
I’m not sure about that, but in other things I’ve made this solution solved the issue.

This is what there is in the Reference:
“The InteractiveCloth component is used to simulate objects with cloth physics.”
So, it’s very probably (As Collider that don’t work correctly with the same method) you have to move this with rigidbody.velocity or AddForce.