Clothe system, is it fixedUpdate dependant.

I have made some clothes (robes) using unity3d cloth system for my physics controlled character. Everything physically controlled, active ragdoll with physical character controller.

Unfortunately whatever setting I have on my clothes they are jerky in direction of movement.
Now when I have high FPS it’s lest jerky, also when I set Time.scale and slow down the game cloths are also less jerky.

So here is the main question should clothe be frame independent, especially when used with physics. Right now it looks like in my case it is not.

Hello. Personally (but maybe I am wrong) I put all my code which interacts with physics in the FixedUpdate() section so as to avoid bad behavior. FixedUpdate() is used for being in-step with the physics engine, so anything that needs to be applied to a rigidbody (like your clothes) should happen in FixedUpdate() section. On the other hand, Update() works independently of the physics engine. So keep in mind that :

Update() contains code which has to be executed with visual rendering or computation, etc.
FixedUpdate() contains code which has to be in sync with physics interaction.

Take a look at this video ++