Clothing that moves with a character

I intended to rig a character in Blender, and import and animate it, but I wanted to make clothing as separate models. This way, a character would be able to change clothing in-game, and allow more variation that just changing textures.

How, if possible, would I be able to have the clothes affected by the same bones as the character?

You just need both meshes to be parented to the armature.

It works right out of the box.

Didn’t expect it to be that simple. Thanks!