Cloths, and Animation (not in U3)

I am really curious about doing cloth on a character that also works with animations, and I am not using U3 because of dozens of bugs I see every day, therefore I refuse to download it (atleast now).

Is there a thread in the forum that maybe I missed that someone has released a cloth example? Would it work if I just attached it in unity with the animations, even if the animations are done in Maya in .fbx format?

On a side note, how much does cloth really eat up performance? Whats the most effective, yet efficient way of doing this?

Thanks.

there is no cloth in unity 2.x, thats a new Unity 3 feature.

if you want to do it through animation the cloth basically must be part of the model itself in which case its “self explaining” how it works as cloth must be skinned to the bones

There’s a “soft body” example on the wiki that works in 2.x. Not sure if that’ll work for you but that’s the only example I know of.

I’ve spent about a day so far playing with the new interactive cloth system. So far it looks like if your cloth is around 100 - 200 polys the performance hit is negligible. I tried a high res (904 poly) mesh to see what would happen and on my i5 it slowed my system down to 5 fps.

Sure, ill take a look at the soft bodys for now, its the only lead i got so far.