It seems the main selling point for Unity’s Cloud Build is the agility it offers large teams to work collaboratively. Does the Cloud Build also offer an increase in build performance / reduce build times for large/complex scenes? For example, are lightmaps built through the cloud?
We don’t yet support building light maps in Cloud Build. That’s a feature we’re interested in, but our main focus right now is on the builds themselves. The service’s big strength is that it can make many builds in parallel, so ultimately it can make five or six builds in the amount of time it takes to make a build or two on a single local PC.
If you have ideas about how you’d like light map baking to work in a cloud service, we’re always open to ideas!