Cloud Build COMPILE TAG ?

Cloud build consistently fail for ios with bitcode plugins:
https://github.com/facebook/facebook-sdk-for-unity/issues/23
https://github.com/mixpanel/mixpanel-unity/issues/12

61890: [xcode] ld: object contains invalid bitcode: /BUILD_PATH/…/Frameworks/FacebookSDK/Plugins/iOS/FBSDKShareKit.framework/FBSDKShareKit(FBSDKShareVideo.o) for architecture armv7

So we have any solution to the problem?
Is there a way to detect that build is happening on unity cloud -compile tag? So I specifically disable bitcode for unity cloud build.

See: https://support.unity3d.com/hc/en-us/articles/207942813-How-can-I-disable-Bitcode-support-

And you can use #if UNITY_CLOUD_BUILD for any code that should only run for Unity Cloud Build.