Cloud build consistently fail for ios with bitcode plugins:
https://github.com/facebook/facebook-sdk-for-unity/issues/23
https://github.com/mixpanel/mixpanel-unity/issues/12
61890: [xcode] ld: object contains invalid bitcode: /BUILD_PATH/…/Frameworks/FacebookSDK/Plugins/iOS/FBSDKShareKit.framework/FBSDKShareKit(FBSDKShareVideo.o) for architecture armv7
So we have any solution to the problem?
Is there a way to detect that build is happening on unity cloud -compile tag? So I specifically disable bitcode for unity cloud build.