Cloud build does not support Android split binaries

I have my project set to use split binaries, but although the build does finish successfully, there is no apparent way to download the obb file.

It would actually be nice if there was an override option to disable split binaries for cloud build, so I can leave it on in the project but still do normal builds in cloud build.

We hear you! We’re tracking this feature on our feedback site:

http://feedback.unity3d.com/forums/unity/suggestions?utf8=✓&status=0&category=cloud-build&view=hottest

As you can see it is the most popular request, so we’re definitely paying attention. If you haven’t voted for this feature already, please do!

This is old, obviously, but I got confused by it and others may hit the problem as well.

Split binaries IS now supported in Cloud Build, but the setting is in the advanced options of your config on Cloud Build itself. This OVERRIDES the one set in your project and defaults to off, so watch for that!