What is it that dictates the length of time it takes for a cloud build to finish processing? I’m working on a very light weight project at the moment and the iOS builds take over an hour to finish!
As this is a spare time kind of project the unity cloud plan is basic and I’m not using unity pro. Also the repro size is a paltry 3.8MB which shouldn’t cause any issues (assuming I’m looking at the right data size for the repro). Any ideas what is taken in to account for build durations?
Apologies if this has been asked before (couldn’t find evidence of it).