I’m having issue in making a cloud build for my current project using UCB. I have attached a screenshot of error log. It says error with PUNPlugin. I’m able to build it locally and everything works fine.
Tried building after updating the plugin to latest version, but the issue still exist even after “Clean Build”.
How I should resolve this issue?
My guess would be that libraries are missing, so better check that again to be sure all libs are checked in and not ignored. Maybe you need to add specific commands via XCode Manipulation API - some details and similar problems are here in the according section about the API - UCB Demos - Unity Services - Unity Discussions. Let us know if that helps!
I found the solution, I’m using “source tree” and it’s default .gitignore file was ignoring “.dll”. Hence, no “.dll” files were getting synced with repo.
I know, it sounds dumb, but sometimes you’ll have to miss the main part and spend too much time on less prior part for solution. #GameDev