I can’t edit the title but the same thing happens while building for Android too :")
Here’s the detailed error message:
93: [Unity] Targeting platform: android
94: [Unity] Refreshing native plugins compatible for Editor in 0.05 ms, found 0 plugins.
95: [Unity] Preloading 0 native plugins for Editor in 0.00 ms.
96: [Unity] DisplayProgressbar: Unity Package Manager
97: [Unity] [Package Manager] Done resolving packages in 2.06s seconds
98: [Unity] An error occurred while resolving packages:
99: [Unity] Project has invalid dependencies:
100: [Unity] com.unity.modules.androidjni: Package [com.unity.modules.androidjni@1.0.0] cannot be found
101: [Unity] com.unity.package-manager-ui: Package [com.unity.package-manager-ui@2.2.0] cannot be found
102: [Unity] com.unity.timeline: Package [com.unity.timeline@1.1.0] cannot be found
103: [Unity] com.unity.ugui: Package [com.unity.ugui@1.0.0] cannot be found
104: [Unity] A re-import of the project may be required to fix the issue or a manual modification of /BUILD_PATH/mostafa-hani.ball-shooter-cloud-2019-unity.default-android/Packages/manifest.json file.
105: [Unity] (Filename: Line: 0)
This sounds like you may have Cloud Build configured to use a Unity version older than you are using locally for development.
If this is not the case, please log a support ticket via the Cloud Build section of the Developer Dashboard and we will be happy to have a deeper look.