Cloud build fails with TextMeshPro errors

I recently setup cloud builds for a new project I created in Unity 2019.1.7. Both iOS and Android builds fail with the same exceptions.

And more of the same.

I can build Android locally without any issues.

Every script that references TextMesh Pro has a similar issue.

The builds are taking like 12 minutes before they fail so trying different things takes a very long time

The issue was my .gitignore was causing the .meta files to be ignored. After I updated the .gitignore, I was able to get a successful build.

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