Cloud Build - iOS App Extensions

Hi, I work at OneSignal and our SDK includes a build script that automatically adds an iOS Notification Service Extension.

This is an app extension, which means it will have a separate bundle ID and separate provisioning profile from the main app. This is a common situation, many apps have extensions. But Unity Cloud Build doesn’t seem to have support for uploading signing credentials for multiple app targets.

Is it possible for this script to somehow include the .p12 and .mobileprovision files so that unity cloud build doesn’t immediately fail?

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Would like to add some weight to this thread, as we’re encountering a similar issue with Cloud Build when building a project that has a sticker pack in in. Basically makes it so that we cannot use cloud build for any of our projects that we add a sticker pack to.

@brad_unity439 - there is also this feedback request which with enough up-votes will hopefully get some attention from the Cloud Build team!

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for reference, there is also this feedback request here - https://feedback.unity3d.com/suggestions/unity-cloud-build-xcode-9-plus-support-multiple-provisioning-profiles

Apparently it is possible with a Fastlane Gymfile now:

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