I’m testing out the unity cloud build for android and seem to be configuring something incorrectly.
My project is building successfully but when I install it via the share url, none of my 3d models are showing when the it runs (the same seems to be happening on the web build).
It builds and runs locally as expected.
The models are all from blender.
I’m building using 5.1.3f1
The project is pulling out of Bitbucket.
I don’t see any errors in the build log.
Hi,
you could turn all your .blend files into .fbx files and rename the corresponding .blend.meta files to .fbx.meta to keep the prefab / scene references.
To export .fbx from .blend files you could use the script Unity uses behind the scenes to import blender files which can be found here: *\Unity\Editor\Data\Tools\Unity-BlenderToFBX.py .
And run that script recursively on all .blend files in your project.
I know this might cause you some workflow issues but at least you could use cloud build then.
I’ve done an article on how you could do it in a more step by step fashion:
I have the same problem here. I’m not found of converting all my created assets. Since it is supported natively in Unity, unity cloud should support it as well!
Is there a workaround this?