Description of issue:
So not sure what’s happening. I have my own scene with some objects and a skybox. When cloud build finishes and sends the build (iOS) in the device no skybox is shown but the objects are showed correctly. Instead of a skybox there is a white background.
When I make the build in my Mac, and then through Xcode I install the app on the same device, skybox renders perfectly.
Any ideas? Something I’m missing?
Unity version: 5.4.3 in my Mac
XCode version: 8.1 (8B62) in my Mac
Source control: Git
Local build platform: iOS 9+
Build target: iOS 9+
Relevant plugins being used (i.e. Google Play Game Services, other plugins that may perform automatic post-build behaviors): none
Project name: Treasure
Build log (relevant chunk): Actually the build has success. The thing is the skybox is missing from the scene
Does it build locally from a fresh checkout? (Instructions below):
- Clone/checkout your project into a new directory from source control.
- Open the Unity project in the same version of the editor that you are trying to build with in Cloud Build.
- Build a version of your project for the same platform you are targeting in Cloud Build.
- Verify that the errors received in your Cloud Build log are not apparent during this local build.
Correct. When I make the build in my Mac, and then through Xcode I install the app on the same device, skybox renders perfectly.