I’m trying to build an app on Android and iOS with Unity 2018.3.9.
When I build locally, I only have a log (not a warning nor an error) saying
SpritePacker failed to get types from Accessibility, Version=188.8.131.52, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a. Error: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. UnityEditor.Sprites.Packer:GetSelectedPolicyId()
But when I try to build on the cloud, the log become an error (and yet it still builds successfully)
Anyone has met the same problem ?