Good morning.
Since yesterday, 9/10 of our cloud builds are either failing with:
“An internal Unity Cloud Build error has occurred (Unexpected termination of the channel). The Unity Cloud Build team is addressing this issue, and this build can be restarted if needed.”
- or -
“Build was canceled” (which is happening more and more since a couple of weeks for some platforms, with clean builds helping so far. This is unfortunate as it was the cloud build system triggering the “cancellation”, not a team member).
Across all platforms, mainly using Unity 2018.4.2f. Clean builds are not helping. I have not seen a “system has problems we are looking into that” post or notifications, if we are the only ones can you please advise on what to do next?
Thanks!