We have a daydream app that builds to android, and runs great when built from any of a number of windows or OSX machines.
However when we install an android cloud build, on boot the game pops a native dialog:
Incompatible App
This cardboard application is not compatible with Daydream headsets
…and we can proceed no further.
If we go into the phone’s daydream settings → developer options and toggle Skip VR Entry Screens (which is a pretty nice optimisation for development anyway) then it boots fine.
What do we/unity need to do to properly support daydream builds? Is this possibly a problem with our local setup?