Cloud Content Delivery load path setting questions

hello!

i am very newbie and english is not my first language please understand.
i want to use CCD for game update(ex: when you download game from app store, it is just 300Mbyte, but after install it, update is like 5Gbyte)
so i set CCD and i thought update is going well



image

but when i call “Addressables.LoadAssetAsync” it is load from CCD bucket server.

so i changed to load path like below
when i change profiles i confirm addressable inspect setting changed automatacally.

and “Build to CCD” result is below

and so, i change to load path another way

and “Build to CCD” result is below

i want to use CCD for game patch(update) system only
but when i running game “Addressables.LoadAssetAsync” must read from local data
CCD bucket call is for game patch(update) only.

any wrong or more information needed please reply
thanky so much Unity

waiting for help :frowning: