Hello, I have set up Cloud Content Delivery for my Android app. However, it currently only works partially.
I would like to be able to upload and change new scenes.
My current process:
- upload a new version to Google Play
- create a new scene in Unity
- add to the addressable group
- build assets
- upload to Unity Dashboard
- clear Android Device Cashe
7 Load Assets and open Scene
→ UnityEngine.AddressableAssets.InvalidKeyException - upload new version to Google Play
- load assets and open scene
→ It works
public void LoadScene()
{
m_SceneHandle = Addressables.DownloadDependenciesAsync(inputField.text, true);
m_SceneHandle.Completed += OnSceneLoaded;
}
private void OnSceneLoaded(AsyncOperationHandle obj)
{
if(obj.Status == AsyncOperationStatus.Succeeded)
{
Addressables.LoadSceneAsync(inputField.text, UnityEngine.SceneManagement.LoadSceneMode.Single, true);
}
}
If I update an existing scene, it works without uploading a Google update.
Is it not possible to upload new scenes via Cloud Content Delivery?