Cloud recognition

Hi! is it possible to load a cloud point in unity?
My goal is to recognize the point cloud and add content in augmented reality. Is there a way?

You can load and view Point Cloud data using a package like MGEAR’s Point Cloud Viewer and Tools. This supports XYZ & PLY among other formats.

So loading point cloud data is not a problem, now “recognising it” to my knowledge is doable but not easy for a non-software engineer.

There used to be a class in ARCore (a legacy from Google -now old- Project Tango) which is called Area Learning. This allowed for the device to recognise a space, in which the user previously walked. They were doing this via an .ADF saved file which I think was somehow of a point cloud data used as a spatial reference. This almost disappeared, probably Google aiming to package it different in the future.

What you are after the HoloLens does it with a low poly mesh of the space, which again is used as a reference.

I would extend your question, to brighter minds here on the forum. Does anyone know if Project MARS accounts for something on this topic? Or even AR Foundation somewhere in the future. What about iOS on this topic?

Thanks