My cloud save is setup and inside my unity project it works (code-wise). I also tried the cloud save sample in a new empty scene in the same project and it also works. The sample’s RetrieveEverything() function returns both the sample save data and the one I made previously in my real scene. This and the fact that I used some of my monthly reads and writes proves that code-wise everything is working fine.
In the Unity dashboard, however, things are displayed as if I haven’t even enabled cloud save - the setup button is still there but when clicked it just shows the already completed setup guide with nothing else. When I click on “Find Player” I do get a list of players. But when I click the player, the cloud save is stated as empty which is obviously not true since inside the editor I can retrieve the data.
Here is an imgur link with screenshots of what I described in the dashboard:
I don’t know if it’s of importance but I want to note that a few minutes after I initially created the project in the dashboard I noticed I did it with the wrong organization profile, so I transferred it to the correct one. But this was before any code for it was written.
What do I need to do get to see the cloud save data in the dashboard? Is the only option to unlink the project from the dashboard and try with a new one?