We’ve recently updated Cloud Save, with major updates to the service, the documentation and the SDK’s for both Unity and for Cloud Code and we are planning to bring more improvements to the SDKs and the documentation.
Features of Cloud Save include:
- Player Data for player data
- Game Data for non-player game data
- e.g. NPCs, state for objects in the world, or game systems (quests, inventories, etc)*
- Player Files for save game data in any format (up to 1 GB)
- Querying to make data stored in Cloud Save searchable
- Cloud Code integration for server authoritative game logic
- e.g. run Cloud Code Triggers when data changes*
- Access Classes provide out of the box support for reading and writing public, protected and private Player Data and Game Data
You can find more information on the features and examples in the Cloud Save documentation:
https://docs.unity.com/cloud-save
I’d love your feedback on what sort of examples we could add that would be relevant, to learn of pain points (what are some of the stumbling blocks?) and for folks who have already integrated Cloud Save to share success stories.