I need a bit of help on this, I’m just getting into shaders. I’d like a shader that I can use on a particle system to create clouds… Florida clouds, where you get bright white tops and dark gray bottoms because the light doesn’t pass through all the water. Basically I want an additive shader that adds to black instead of white (Subtractive). But I’m not sure how to go about doing this.
Shouldn’t “simple” clouds just be something like a blended or soft-additive shader, and then you make sure that topmost particles are brighter while bottom ones are darker (by changing their colors)?
Maybe, but the built in Particle/Additive color won’t make the clouds darker only tint the color. Additionally I would guess I’d need to make a CloudEmitter to control where the particles are placed vs. EllipsoidEmitter which places randomly?