Hi, I have an Earth sphere, and another little bigger sphere with a cloud map (Transparent/specular shader). Note the two spheres are rotating at different speeds. I want to have the clouds cast shadows on the Earth. I tried to play with cast shadow/receive shadow properties a bit but that doesn’t provide the expected results (Unity Pro). Instead of this, I am thinking of using a third sphere with a texture representing the shadows. For this I need a transparent shader that darkens areas where the clouds are. Is Unity providing such a shader ? Thanks.
under particles/mulitply you might find what you’re looking for.
great, indeed this is what I was looking for, many thanks kryptopath2!