Clouds

Hi,

I’m thinking about building a atmospheric module that produces clouds. The idea is that each cloud has a life cycle.

Before I start, I’m thinking about how to approach this. I experimented a little bit with the ParticleEmitter / Animator / Renderer. I guess those are the best to be used to create a cloud module.

I’m hoping you guys can help me with some ideas on how to approach this. Every input is welcome.

Thanks in advance,

Gerard

Anyone got an idea?

Hmmm well you could use the particle emitters on a standard empty game object to produce it or use a mesh emitter on an object to emit cloud particles from. That way you can control the cloud and even have it move across the sky. Just watch the number of particles used as higher numbers can do a serious hit on performance. I thinks that’s the approach I will be using for my game. I haven’t gotten that far yet. Maybe that’s what I should work on next! :slight_smile: Thanks for the inspiration!