Cloverfield: The Game

Hey, does anyone here remember Cloverfield? (Awesome movie, by the way) Well, a few fans got together and are currently making a game called, obviously, Cloverfield: The Game. They told us to spread the word and since they don’t have any programmers I thought this was a good place to start.

I have no idea on whether or not they are using the Unity Game Engine (which is why I posted it here and not in the Collaboration forum, but if this should be there please move it), since only those who are working on the game know. (You must be a programmer or a 3D modeler/animator in order to be informed)

They said that the game will be available for the Mac. (or, as best as they can get it)

Here’s the website: http://www.cloverfieldgame.com

Help out!

I looked at the gameplay video, and it looks interesting. I do however question your use of an IP that obviously does not belong to you.

AGhost

That monster is completely ridiculous. A large monster must be FAT.

I just hope it doesn’t make me want to run away from my computer because I’m gonna be sick!

Time To Crate: 4 seconds.

Also, how long do they think they’re going to get before being Foxed?

They said that if they are closed down by Paramount, then they’ll just release the game again, under a new name. (Like “Greyshot”)

That and plus you should see how popular it is—Paramount would be idiots to close it down.

I saw 11 members total in the online forum… The project references some blog, so I thought maybe the popularity would be present there – but the official announcement post only had 14 replies.I don’t know that I would call that popular. Even if there were 11 thousand members, there is still the IP issue. That is what licensing is for…

Even if it were popular, IP law in the US dictates that the trademark owner (trademark in this case since the name infringes at least) must defend the trademark or practically lose their rights to it.

I suppose they could grant them a license to use the trademark but then they’d be eliminating their ability to seek a return on their sizable investment in this new IP in the games market - which kind of goes against their own fiduciary responsibilities.

I’m all for fan stuff but you have to respect other’s IP and investment required to bring this cool stuff to you in the first place.

Ricko

looks like the Source engine to me.