Clunky movement in my top down shooter (w,a,s,d)

Hey Community,

I am currently working on a top-down-brawler-project and and after some coding an testing I found out ,that the movement just does not feel very responsively. I am moving my player with this code:

playerRigidbody.AddForce(Input.GetAxis(“Horizontal”) * movementSpeed, 0, Input.GetAxis(“Vertical”) * movementSpeed, ForceMode.Force);

I know there are different types of forcemodes, but they all do not realy feel good. It should be like a normal walking movment (if I press “D” the player should move instantly to his max. movement speed (but not faster) and if I stop pressing any key the player should stop instantly).

How about the following?

playerRigidbody.velocity = new Vector3(
  Input.GetAxis("Horizontal") * movementSpeed,
  Input.GetAxis("Vertical") * movementSpeed);