CM SDC + Look behind

Hello,

Currently I’m working on a ‘Look Behind’ feature for my game, I’m using SDC (State-Driven Camera) and I’m not sure how should I make this work. Should I get the active free look from SDC and then add 180 to the X axis or is there any better way to do this? Has anyone worked on this feature with SDC?

Greets,
Jakub

Depends on your binding mode. How is your vcam bound to the target?

Lock To Target On Assign, It’s being used on all the free-looks inside SDC.

Also is there any documentation/site where I could read about every single binding mode?

If you want it to take effect for all FreeLooks, you could possibly have an invisible child target that you bind to instead of the real target. Normally the child is aligned with its parent, but for LookBehind mode you just rotate it 180 degrees. All the vcams will realign themselves.

Another option could be to invert the sign of the FreeLook radii. That way you could target a single FreeLook, if that’s what you want to do.

1 Like

This is what I needed, thank you for your help!

https://docs.unity3d.com/Packages/com.unity.cinemachine@2.2/manual/CinemachineBodyTransposer.html

1 Like