using the installed project I plugged in my iTouch and hit cmd B (after setting up the iPhone Bundle Identifier) and it runs the code successfully but gives the error msg: Unable to locate a suitable developer disk image: Re-install the iPhone sdk.
I have the sdk installed should I point unity to it some how ?
Have you followed the set-up process for provisioning your device? All the docs are installed with your Unity iPhone build, have a look to be sure you’ve got that squared away.
thanks guys @Kenlem : followed this but same error occurs. This is the same advice as the link i just posted. Will restart the mac and see if it changes
that error looks like a verification problem for your license. Sure you set the bundle id in the player settings? (and naturally that you have a valid dev certificate from apple)
One of the problems is that the iPhone SDK does not immediately work with the most current iPod touch (and probably iPhone). So what you need to do is create a link from the 2.1 image to 2.1.1 (actually the other way round). I think it’s a bit unfortunate that Apple hasn’t fixed that by now … means a lot of people end up googling … and I guess developers are simply expected to know how to set links via the bash. Might be good to add that somewhere obvious to the Unity iPhone manual.